Provided FX/TD work on all car shots working with a small team of FX artist for boosts, trails, dirt, grass, fire, smoke and key story moment VFX. We supported a story team to produce this short for EPIC/Psyonix for the Free to Play launch event of Rocket League at the end of summer event.
-Created Sequencer Pipeline/Workflow for FX Team and Integration Blueprints
-Niagara FX, Blueprints and Key-framing
-Story Timing for Key VFX Moments
-Hero Car Effects for Sparks Explosions and Trails in UE4
-Real-Time Rendering Processes for Trails, Jets, Dirt, Smoke, Fire, Sparks, and Explosions
-Dailies and Coordination for Lighting and Rendering Look-Dev for VFX Shots
*All content properties of Epic/Psyonix, Evileye Pictures, Thundercloud VFX and their respective owners.