Helped put together tools and processes for building out UE5 based environment to be used in a web based walkthrough system. Editor tools included house BP builder and toolbar that placed cameras for 360 panoramas and automated Sequencer setup for locations and built camera tracks from location and architectural data out of Houdini. This allowed for the homes to be built from a library of custom parts delivered from Houdini and using shared material instances, dynamic house numbers and options such as roof style, interiors details, paint color and material type (wood, concrete, metal, etc.). Also allowed for artists to add manual overrides where needed in production without destructive consequences. (Breakdown and Details TBD)